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Shooting Range
Forum » ~Lugormod~ » Building Guides
Joined: 25th May 2014
Rank: VIP
Likes 5
9th Jun 2014

These are little objects that if you shoot, you earn a little credits. You enter on a moving platform. If you miss, you hit a backboard and lose cr. At the end of the run, a trigger warps you out.

The Targets
/place lmd_door 0 model,map_objects/mp/crystal_blue,spawnflags,0,movement,0 0 0,speed,9999,opentarget,cr,health,1,wait,0,targetname,UseAFakeTargetnameSoThatNothingCanTargetIt


Note: if you want to, you can adjust the movement and wait keys so that the crystal moves behind the backboard for a few seconds

The Credits/Message when hit
/place target_credits * targetname,cr,count,5
/place target_print * targetname,cr,spawnflags,4,message,^3Hit! +5 CR


The Backboard
/place lmd_door 0 model,map_objects/imperial/wall_pipes,movement,0 0 0,opentarget,miss,health,1,speed,99999,wait,0,targetname,AgainUseAFakeTargetnameHere


The Credits/Message when missed
/place target_credits * targetname,miss,count,-2
/place target_print * targetname,miss,spawnflags,4,message,^1Miss… -2 CR


Moving Platform
/place lmd_mover 120 model,map_objects/factory/catw2_b,spawnflags,1,speed,150,ontype,5,onduration,3500,ondelta,0 0 125


Note: If you want to have this platform, i suggest using several lmd_doors, and having them shaped like a closed off platform, with a gap to shoot out of

Exit trigger
/place trigger_teleport 0 maxs,100 100 300,mins,-100 -100 -1,target,exit


Button to enter
/place misc_model_breakable 0 model,map_objects/factory/f_con1,spawnflags,8385,message,Target Practice,count,50,target,enter


Other Entities
/place target_teleport 30 targetname,enter
/place target_teleport 30 targetname,exit
/place target_deactivate * targetname,enter,target,button
/place target_activate * targetname,buttonoff,target,button


Source: http://lugorhelp.forumoti ... m/t37-shooting-range
Last Edit: 9th Jun 2014 by Ash
Forum » ~Lugormod~ » Building Guides
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