Member of the Month
for being a very generous member that is eager to help others whenever possible

Ash

Active Members
40
Newest Members
web supreme admin
12th Jul 2016

Kizutz/3
10th Jul 2016

VinryTheQueen
13th May 2016

Thumsik
12th Sep 2014

z3n.spyder616
29th Jun 2014
Member Availability

No one has updated their availability recently.

Chat Box
Staggered Group Quest
Forum » ~Lugormod~ » Building Guides
Joined: 3rd Aug 2014
Rank: Builder
Likes 16
9th Jun 2014

This kind of quest is a standard group quest. In this example, we will be making a 3 round quest.

Round 1: 
Wampa X3, win 50 Credits

Round 2:
Reborn X2, win 80 Credits
Desann X1, win 120 Credits
Tavion X1, win 110 Credits

Round 3:
Rancor X1, Everyone wins 300 Credits

First off, make the terminal to start the quest. Spawnflags 2 makes the message only show up on screen, and not in the console.
CODE:
/place lmd_terminal 0 model,map_objects/vjun/control_station,spawnflags,2,cmd,Start the Quest,cmd2,Exit,message,Group Quest,target,group_startdelay,target2,group_exit,targetname,group_button


Now, place the NPC spawners where you want them. Adjust the angles of the spawners to however you see fit.
CODE:
[i]Round 1 NPCs[/i]
/place npc_spawner 30 npc_type,wampa,count,-1,targetname,group_1_npc,npc_target5,group_1_wampa,npc_target,group_1_counter,health,2000,showhealth,1
/place npc_spawner 30 npc_type,wampa,count,-1,targetname,group_1_npc,npc_target5,group_1_wampa,npc_target,group_1_counter,health,2000,showhealth,1
/place npc_spawner 30 npc_type,wampa,count,-1,targetname,group_1_npc,npc_target5,group_1_wampa,npc_target,group_1_counter,health,2000,showhealth,1
[i]Round 2 NPCs[/i]
/place npc_spawner 30 npc_type,reborn,count,-1,targetname,group_2_npc,npc_target5,group_2_reborn,npc_target,group_2_counter,health,3000,showhealth,1
/place npc_spawner 30 npc_type,reborn,count,-1,targetname,group_2_npc,npc_target5,group_2_reborn,npc_target,group_2_counter,health,3000,showhealth,1
/place npc_spawner 30 npc_type,desann,count,-1,targetname,group_2_npc,npc_target5,group_2_desann,npc_target,group_2_counter,health,3500,showhealth,1
/place npc_spawner 30 npc_type,tavion,count,-1,targetname,group_2_npc,npc_target5,group_2_tavion,npc_target,group_2_counter,health,3300,showhealth,1
[i]Round 3 NPC[/i]
/place npc_spawner 50 npc_type,rancor,count,-1,targetname,group_3_npc,npc_target,group_3_rancordead,health,2500,showhealth,1


On to the stuff that connects each of the rounds.
If you want, you can have a delay from when you press the button to when the npcs spawn.
CODE:
/place target_delay * targetname,group_startdelay,target,group_1_npc,wait,40


Now, the counters. These are used to connect each round.
CODE:
/place target_counter * targetname,group_1_counter,target,group_2_npc,count,3,bouncecount,-1
/place target_counter * targetname,group_2_counter,target,group_3_npc,count,4,bouncecount,-1


Next, you want to place a trigger across the entire room. Adjust the mins/maxs to fit the entire area. If the quest is designed for more than 10 people, place 2 triggers, but have it target a seperate warp and credits instead.
CODE:
/place trigger_multiple 0 maxs,____,mins,____,spawnflags,129,targetname,group_trigger,target,group_done,wait,1


After the rancor is killed, you need to activate the trigger, and have it turn off after 10 seconds or so.
CODE:
/place target_activate * targetname,group_3_rancordead,target,group_trigger
/place target_delay * targetname,group_3_rancordead,target,group_off,wait,10
/place target_deactivate * targetname,group_off,target,group_trigger


Place these so that the players get credits.
CODE:
/place target_credits * targetname,group_1_wampa,count,50
/place target_credits * targetname,group_2_reborn,count,80
/place target_credits * targetname,group_2_desann,count,120
/place target_credits * targetname,group_2_tavion,count,110
/place target_credits * targetname,group_done,count,300


Teleport for when you exit using the terminal
CODE:
/place target_teleporter 30 targetname,group_exit


Teleport used after rancor is killed (Be sure to place this outside of the quest room)
CODE:
/place target_teleporter 30 targetname,group_done


Finally, you need to have the terminal deactivate after the quest is started, and activate once everyone has warped out.
CODE:
/place target_deactivate * targetname,group_startdelay,target,group_button
/place target_activate * targetname,group_off,target,group_button


Optional Messages
CODE:
/place target_print * targetname,group_startdelay,message,^3The Group Quest will start in 40 seconds.
/place target_print * targetname,group_1_npc,message,^3The Group Quest has started.
/place target_print * targetname,group_3_rancordead,message,^3The Group Quest has been completed.


Source: http://lugorhelp.forumoti ... taggered-group-quest


Forum » ~Lugormod~ » Building Guides
Please login or register to reply.
Recent Topics
anyone still here?
orion
13th Oct 2016 · Last


3v3 Ranked Team
Ðimitri
24th Jun 2014 · Last

LETS PLAY OK
shodan
24th Jun 2014 · Last

EU NORDIC EAST
RYDER/3
23rd Jun 2014 · Last

Funny stuff
Terrorist
22nd Jun 2014 · Last

DreamHack Summer 201...
Ash
16th Jun 2014 · Last

We're looking for Mo...
Ash
15th Jun 2014 · Last


Ranked team
RYDER/3
15th Jun 2014 · Last
Top Posters
ellilat
236 posts

Online Members
None
Online Guests: 5
Site Visitors
9939
1290
688
503
393
324
306
175
160
146
140
134
Donate

Donate